![]() ![]() It shouldn’t have come as a surprise when the games released to lacklustre reviews-or in the case of Atari’s E.T. At their peak, designers were rushing to meet marketed syncopate deadlines set by the movie industry on tight budgets with unrealistic turnarounds, and that often resulted in barebones products. Most games in the tie-in era never lived up to expectations. For every Nintendo’s GoldenEye, PlayStation’s Ghostbusters, or Sega’s Aladdin, we get visual atrociousness in Bad Boys: Miami Takedown, Charlie’s Angels, or Street Fighter: The Movie. ![]() It’s fair to say that video games based on movies have not always had the best reputation. ![]()
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